class ThreeDViewer.Mathematics.Geometry.Face¶
Overview¶
Represents one face of a 3D model. More…
class Face { public: // fields static const int MinVertices = 3; // properties Vector3 Normal; Vector3 Center; bool IsClockwise; Vector4[] Vertices; Color Color; Vector4 this[int index]; // methods Face(Vector4[] vertices); Face(Vector4[] vertices, Color color); Face(Vector4 vertex0, Vector4 vertex1, Vector4 vertex2, Color color); Face( Vector4 vertex0, Vector4 vertex1, Vector4 vertex2, Vector4 vertex3, Color color ); Vector3[] ToPhysicalCoords(); void LightUp(Vector3 lightDirection, Color lightColor); static Face operator * (Face f1, Matrix4 m2); };
Detailed Documentation¶
Represents one face of a 3D model.
Properties¶
Vector3 Normal
Gets the normal of the face.
Vector3 Center
Gets the center of the face.
bool IsClockwise
Gets a value indicating whether the vertices in this face are clockwise.
Vector4[] Vertices
Gets or sets the vertices that are presents in the face.
Color Color
Gets or sets the color of the face.
Vector4 this[int index]
Gets or sets the vertex at this index.
Parameters:
index |
Index of the vertex. |
Returns:
The vertex at the index.
Methods¶
Face(Vector4[] vertices)
Initializes a new instance of the Face class.
Parameters:
vertices |
The vertices that the face should contain. |
ArgumentException |
Thrown when there are less than 3 points. |
Face(Vector4[] vertices, Color color)
Initializes a new instance of the Face class.
Parameters:
vertices |
The vertices that the face should contain. |
color |
The color of the face. |
ArgumentException |
Thrown when there are less than 3 points. |
Face(Vector4 vertex0, Vector4 vertex1, Vector4 vertex2, Color color)
Initializes a new instance of the Face class.
Parameters:
vertex0 |
First point. |
vertex1 |
Second point. |
vertex2 |
Third point. |
color |
The color of the face. |
Face( Vector4 vertex0, Vector4 vertex1, Vector4 vertex2, Vector4 vertex3, Color color )
Initializes a new instance of the Face class.
Parameters:
vertex0 |
First point. |
vertex1 |
Second point. |
vertex2 |
Third point. |
vertex3 |
Fourth point. |
color |
The color of the face. |
Vector3[] ToPhysicalCoords()
Converts the vertices of this face to physical coordinates.
Returns:
The vertices of this face as physical coordinates.
void LightUp(Vector3 lightDirection, Color lightColor)
Updates the color (lighting) of the face.
Parameters:
lightDirection |
The direction vector of the light. |
lightColor |
The color the face will be at 100% lighting. |
static Face operator * (Face f1, Matrix4 m2)
Multiplies the vertices of the face by the matrix.
Parameters:
f1 |
The face to multiply. |
m2 |
The matrix to multiply the face by. |
Returns:
The multiplied face.